Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

dactel

3
Posts
1
Topics
A member registered Jan 18, 2020

Recent community posts

lol XD

A suggestion:

Allow a personal in-game clearing system. Due to the meta of the game being so heavy on memory, it would be wonderful if we could get a cheat sheet. This "cheat sheet" would be available to all players, and would come in the form of a 3 button teir system only available on the meeting screen.

The function of this system would be to "clear" individuals during meetings, so that later in the round, you can look at who you have personally cleared, and allow yourself better judgement. I don't believe this would be game-breaking, as anyone can just take notes on a spare sheet of paper IRL. This would simply be for individuals who are detectives in the making.

I will give a brief example on how this might work so that if this idea should be adopted by the InnerSloth dev team, they should be able to understand it fully.

It in essence is a 3 button toggle system featuring: a green check, a yellow question mark, and a red x. Pushing these buttons does nothing to affect your vote or the player in any way, and is simply a note you make that no other player can see. For example, Red states that "Cyan sus". You can put a yellow question mark on both players, and as the meeting continues, as evidence goes on, you can either change your position on who seems more suspicious, and who has been cleared, or keep those notes onto the next meeting session. Fully cleared individuals should receive a green check mark, as they have been cleared, and should be cleared of any suspicion. Fully suspicious individuals would receive a red x, as they are most likely the imposter.

Just to reiterate, this system is only seen by the player, nobody else can see your cheat sheet. However, it's not entirely crew-sided, as the Imposter has it as well, and they can choose who to accuse to arouse the least suspicion. For example, Red also states that "blue sus", but Blue has been cleared in a previous round, making it very suspicious for Red, as he is the Imposter. If he had the option to make notes, just as everyone else, he would think twice about accusing him.

Now I understand that not all players would appreciate this mechanic, so I would suggest a toggleable setting in the lobby menu, allowing "Notes On/Off" such as the visual tasks or confirm ejects. I truly believe that this could be a very powerful tool that could add an element of intrigue in Among Us 2. Thank you for reading.

KARLSON community · Created a new topic Sandbox 1 time

yea it's no 4 sec but it's mine atm